<?xml version="1.0" encoding="UTF-8"?><xml><records><record><source-app name="Biblio" version="7.x">Drupal-Biblio</source-app><ref-type>17</ref-type><contributors><authors><author><style face="normal" font="default" size="100%">Mikael Laakso</style></author><author><style face="normal" font="default" size="100%">Linus Nyman</style></author></authors></contributors><titles><title><style face="normal" font="default" size="100%">Innovation Opportunities: An Overview of Standards and Platforms in the Video Game Industry</style></title><secondary-title><style face="normal" font="default" size="100%">Technology Innovation Management Review</style></secondary-title></titles><keywords><keyword><style  face="normal" font="default" size="100%">arcade games</style></keyword><keyword><style  face="normal" font="default" size="100%">computer games</style></keyword><keyword><style  face="normal" font="default" size="100%">console games</style></keyword><keyword><style  face="normal" font="default" size="100%">innovation</style></keyword><keyword><style  face="normal" font="default" size="100%">mobile games</style></keyword><keyword><style  face="normal" font="default" size="100%">platforms</style></keyword><keyword><style  face="normal" font="default" size="100%">standards</style></keyword><keyword><style  face="normal" font="default" size="100%">video game industry</style></keyword></keywords><dates><year><style  face="normal" font="default" size="100%">2014</style></year><pub-dates><date><style  face="normal" font="default" size="100%">07/2014</style></date></pub-dates></dates><urls><web-urls><url><style face="normal" font="default" size="100%">http://timreview.ca/article/808</style></url></web-urls></urls><publisher><style face="normal" font="default" size="100%">Talent First Network</style></publisher><pub-location><style face="normal" font="default" size="100%">Ottawa</style></pub-location><volume><style face="normal" font="default" size="100%">4</style></volume><pages><style face="normal" font="default" size="100%">15-21</style></pages><language><style face="normal" font="default" size="100%">eng</style></language><abstract><style face="normal" font="default" size="100%">The video game industry offers insights into the significance of standards and platforms. Furthermore, it shows examples of how new entrants can offer innovative services, while reducing their own risk, through bridging the boundaries between standards. Through an exploration of both past and present, this article aims to serve as a primer for understanding, firstly, the technological standards and platforms of the video game industry, and secondly, the recent innovations within the video game industry that have enabled products to be made available across platforms.</style></abstract><issue><style face="normal" font="default" size="100%">7</style></issue><custom1><style face="normal" font="default" size="100%">Hanken School of Economics
Mikael Laakso is a postdoctoral researcher at the Hanken School of Economics in Helsinki, Finland. He has published research on open access in scientific publishing and standardization of construction IT. Mikael has a Doctoral and Master’s degree in Information Systems Science from the Hanken School of Economics.</style></custom1><custom2><style face="normal" font="default" size="100%">Hanken School of Economics
Linus Nyman is a doctoral researcher at the Hanken School of Economics in Helsinki, Finland, where he has recently submitted his PhD on code forking in open source software. Linus has a Master’s degree in Economics from the Hanken School of Economics.</style></custom2></record></records></xml>