02092nas a2200265   4500008004100000022001400041245010500055210006900160260004200229300001000271490000700281520126700288653001601555653002501571653002001596653003001616653003801646100001801684700002001702700001901722700001801741700001901759700001801778856003001796       2020                        eng d  a1927-032100aRapid Product Development in University-Industry Collaboration: Case Study of a Smart Design Project0 aRapid Product Development in UniversityIndustry Collaboration Ca  aOttawabTalent First Networkc03/2020  a49-590 v103 aUniversity-industry collaboration aims at mutually beneficial knowledge and technology exchange between higher education and business. Prototyping new products is one sweet spot where industry can gain new valuable knowledge and understanding of technology, while higher education institutions develop the skills and competences of students by encouraging them to work on authentic real-life problems. From the &ldquo;design thinking&rdquo; perspective, rapid product development can be defined as the creation of new products, in the shortest timescales possible, that meet the criteria of desirability, feasibility, and viability. This article addresses rapid product development by presenting a case study of developing prototypes in university-industry collaboration. As a result, the study highlights key design principles, such as the importance of involving teachers, business representatives, and students in collaborative project design, of focusing on the customers or service users who will benefit from the design, and of guiding students participating in co-creation activities. Presenting conclusions for both academics and the industry, the article contributes to design thinking and rapid product development in university-industry collaboration.10aco-creation10aCo-creation pedagogy10adesign thinking10aRapid product development10aUniversity-Industry Collaboration1 aJussila, Jari1 aRaitanen, Jukka1 aPartanen, Atte1 aTuomela, Vesa1 aSiipola, Ville1 aKunnari, Irma  utimreview.ca/article/133602066nas a2200193   4500008004100000022001400041245009200055210006900147260004200216300001000258490000600268520146300274653001601737100001801753700002101771700002201792700002001814856003801834       2019                        eng d  a1927-032100aOpen Data and Open Source Enabling Smart City Development: A Case Study in Häme Region0 aOpen Data and Open Source Enabling Smart City Development A Case  aOttawabTalent First Networkc09/2019  a26-350 v93 aOpen data offers possibilities to accelerate both innovations and co-creation activities in cities and regions. Likewise, open source software development is an efficient way to create new services. Open data can be used to promote better information sharing and offers various opportunities for third-party developers. Co-creation improves the commitment of different stakeholders and ensures that the created solutions are based on real needs. For these reasons, it is only logical that these two themes are linked together in smart city activities. This paper presents a practical open data and co-creation development made in the region of Häme, Finland. This paper contributes to smart cities research by describing the development of two smart city services: the Tavastia Events API and "Hämeenlinna in pocket" smartphone application. It describes strategies that facilitate beneficial participation and collaboration in smart city open data initiatives. Based on Linked Events, an open source solution developed for the city of Helsinki, modification and implementation were made to create a centralized and open service, to collect and publish event-related data via an application programming interface (API) in the Häme region. A smartphone application was then developed, making use of the developed Events API and other data sources, to provide citizens with the most common digital services, and a platform for digital participation in Häme.10aSmart city,1 aJussila, Jari1 aKukkamäki, Joni1 aMäntyneva, Mikko1 aHeinisuo, Juuso  uhttps://timreview.ca/article/126601531nas a2200193   4500008004100000022001400041245005500055210005300110260004200163300001000205490000600215520098800221100002101209700001801230700001901248700001701267700001501284856003801299       2019                        eng d  a1927-032100aSmart Mobility: Services, Platforms and Ecosystems0 aSmart Mobility Services Platforms and Ecosystems  aOttawabTalent First Networkc09/2019  a15-250 v93 aIn this study, we provide novel insight into building and managing growth in a new emerging market: the operation and maintenance of a heterogeneous and expanding vehicle fleet in a smart city environment. There are several different types of players in this emerging market and a dominant player is still missing. Based on our empirical findings, we identified three key characteristics of a growing business and the ability to reach a leading position: 1) co-creation through resource integration and service exchange is preferable for responding to market demands; 2) a digital platform is critical to create the necessary knowledge for resource integration and service exchange; and 3) smart services glue the ecosystem and platform together and create the outcome that solves the defined business problem. Most importantly, all three elements&mdash;ecosystem, platform and smart services&mdash;create a uniform environment in which to grow the business in a new emerging market.1 aPulkkinen, Jukka1 aJussila, Jari1 aPartanen, Atte1 aTrotsk, Igor1 aLaiho, Aki  uhttps://timreview.ca/article/126501758nas a2200169   4500008004100000022001400041245007900055210006900134260004200203300001000245490000600255520122600261100002601487700001901513700001801532856003801550       2019                        eng d  a1927-032100aWorld Heritage meets Smart City in an Urban-Educational Hackathon in Rauma0 aWorld Heritage meets Smart City in an UrbanEducational Hackathon  aOttawabTalent First Networkc09/2019  a45-540 v93 aUNESCO World Heritage cities can become smart cities if they take into account their cultural heritage and integrate diverse actors, including universities in their innovation practices. This article addresses the hackathon as an innovation contest method in the urban and educational context. Specifically, it concentrates on hackathon design, particularly the focus of the event, as well as the outputs. Although the design plays an integral part in a hackathon, particularly in goal achievement, design has not yet been thoroughly studied in mainly descriptive hackathon research. To address the subject, this article presents a case study of a dual-focused, i.e., combined urban and educational hackathon in the City of Rauma, which has a World Heritage Old Town that aims to integrate its historical uniqueness with modern city services. As a result, the article portrays the process and outputs of a hackathon carried out with the collaboration of two higher education institutions (HEIs) and the Entrepreneur Association of Rauma. Presenting conclusions for both academics and the public sector, the article contributes to the literature on urban and educational hackathons in smart cities with a heritage context.1 aSuominen, Anu, Helena1 aHalvari, Seija1 aJussila, Jari  uhttps://timreview.ca/article/1268