01758nas a2200169   4500008004100000022001400041245007900055210006900134260004200203300001000245490000600255520122600261100002601487700001901513700001801532856003801550       2019                        eng d  a1927-032100aWorld Heritage meets Smart City in an Urban-Educational Hackathon in Rauma0 aWorld Heritage meets Smart City in an UrbanEducational Hackathon  aOttawabTalent First Networkc09/2019  a45-540 v93 aUNESCO World Heritage cities can become smart cities if they take into account their cultural heritage and integrate diverse actors, including universities in their innovation practices. This article addresses the hackathon as an innovation contest method in the urban and educational context. Specifically, it concentrates on hackathon design, particularly the focus of the event, as well as the outputs. Although the design plays an integral part in a hackathon, particularly in goal achievement, design has not yet been thoroughly studied in mainly descriptive hackathon research. To address the subject, this article presents a case study of a dual-focused, i.e., combined urban and educational hackathon in the City of Rauma, which has a World Heritage Old Town that aims to integrate its historical uniqueness with modern city services. As a result, the article portrays the process and outputs of a hackathon carried out with the collaboration of two higher education institutions (HEIs) and the Entrepreneur Association of Rauma. Presenting conclusions for both academics and the public sector, the article contributes to the literature on urban and educational hackathons in smart cities with a heritage context.1 aSuominen, Anu, Helena1 aHalvari, Seija1 aJussila, Jari  uhttps://timreview.ca/article/126801919nas a2200229   4500008004100000022001400041245007900055210006900134260004200203300001000245490000600255520121100261653002001472653002401492653001901516653002601535653002501561100002101586700002601607700001901633856003701652       2016                        eng d  a1927-032100aBoundary Objects as Part of Knowledge Integration for Networked Innovation0 aBoundary Objects as Part of Knowledge Integration for Networked   aOttawabTalent First Networkc10/2016  a25-360 v63 aNetworked innovation in co-creation networks is not possible without collaborative practices. Especially in complex projects, contextual knowledge is often spread among different stakeholders. To harness this dispersed knowledge for networked innovation, working knowledge management and collaborative practices are needed. This article addresses this need for better understanding and approaches to facilitate knowledge integration for networked innovation. We consider knowledge integration as the ability to put knowledge into action, and networked innovation as the co-created goal-driven output of selected partners. Our study focuses on describing and reporting a cross-learning type of expert knowledge-integration process with boundary objects, concrete or abstract “bridges” for overcoming possible knowledge boundaries, in a co-creation network. This article adds knowledge on networked innovation through knowledge integration with boundary objects. The reported process will help managers to systematically approach problems requiring expert knowledge that does not exist within their own organization and to better integrate knowledge required for innovation within their project networks.10aboundary object10aco-creation network10across-learning10aknowledge integration10anetworked innovation1 aMäenpää, Sari1 aSuominen, Anu, Helena1 aBreite, Rainer  uhttp://timreview.ca/article/1025